Is This The Real Life? Is This (Augmented) Reality?

Augmented Reality:

Augmented Reality is a technology which uses a camera device to project unreal digital objects into the real world. Through AR, students can explore new situations an environments that was not previously possible (Cuendet, Bonnard, Do-Lenh & Dilenbourg., 2013). Students get the chance to have natural interactions which result in stronger memory encoding and allows students to make easier connections between physical and abstract ideas (Bujak, Radu, Catrambone, MacIntyre, Zheng & Golubski., 2013). AR brings to life things that may be insivible to students and is a great tool to create visual learning environments for students (Salmi, Kaasinen & Kallunki., 2012)

Quiver

Quiver is an application which incorporates colouring sheets and augmented reality. Quiver uses the flat colouring sheets from the website and use a camera device to bring the page to life. They can explore narratives, facts, quizzes and features in an interactive AR (Quiver Vision, 2016). In the videos below you can see Sezen and I playing with different educational packs provided by Quiver that we feel would be beneficial for students. 

This type of AR has a real benefit when it comes to the psychological effects on students. As it encourages natural physical interaction with the paper, students have a lower cognitive load and will have a much easier experience with the technology than they may with other technologies. This physical ability allows for students to understand abstract concepts much easier than usual (Bujak, 2013).

Classroom Implementation:

Quiver could be used as a great engagement tool as students can explore with this hands-on tool. Students can manoeuvre around the Augmented reality and explore different physical aspects of different features and can be given annotations and quizzes on many different topics.

Creativity:

With AR, most technologies are pre built for students to interact with, which means students do not get a lot of chances to be creative in this. Quiver does have an aspect of creativity as students are given the freedom to colour the paper in before they use the AR, and they are colouring will be presented in the AR or have their own drawing turned into AR. The drawing allows for some creativity in the AR world but doesn’t allow for a lot of detail.

Referencing:

Bujak, K., Radu, I., Catrambone, R., Macintyre, B., Zheng, R & Golubski, G (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education,68(C), 536-544.

Cuendet, S.,  Bonnard, Q., Do-Lenh, S.,  & Dillenbourg, P., (2013). Designing augmented reality for the classroom. Computers & Education, 68, 557-569.

Salmi, H.,  Kaasinen, A., & Kallunki, V., (2012). Towards an Open Learning Environment via Augmented Reality (AR): Visualising the Invisible in Science Centres and Schools for Teacher Education. Procedia – Social and Behavioral Sciences, 45(C), 284-295.

2 Replies to “Is This The Real Life? Is This (Augmented) Reality?”

  1. Hi Asha,
    This is a very thorough and informative post on Quiver. I thought it was really valuable to see some videos on the potential of Quiver. As I was walking around my tutorial, every time I passed through the Quiver table it seemed like a novelty app with limited educational benefit. I wrote the app off as something that would just be a bit of fun for students as they see their creations come to life. But after watching your videos, I can see that there is so much more educational value from Quiver! I didn’t realise it offered students so much scientific and mathematical content! It would definitely make a great engagement task for students at the beginning of a topic.
    Thinking more from the ‘creativity’ lens however, how would you use Quiver as a creative task?
    Keen to hear your thoughts!
    Amalina.

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  2. Hi Amalina,

    I’m glad my blog changed your mind as I did really enjoy using Quiver in class! IN regards to using Quiver for creativity, there are template in which students could create their own AR pages and bring them to life. These were blank pages with the codes on them so students could really create whatever they want!

    Asha

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