Can We Make It? Yes We Can!

Overview To our surprise, this concept of constructionism and maker mindsets is not a new one in the educational domain, however we don’t usually see it in this way. Maker mindset relates very similarly to experiential learning where students get involved and learn by doing (Dougherty, 2015). Students can use this concept in schooling to …

Games? In my classroom!? YES!

Overview It is a well known fact that majority of children love playing video games! How can we use this passion of gaming into our classroom? Teachers are so hesitant to use games even though it engages students so well as they socialised and work towards goals (Thomas & Brown, 2007). We can include gaming …

It’s Virtually Real

Virtual Reality is a 360-degree video experience where the participant is able to control or explore a place or thing or play a game. It allows for the participant to feel that they are immersed in an experience that they would get to experience otherwise (Johnson, 2018). Virtual reality allows for students engage in immersion …

Is This The Real Life? Is This (Augmented) Reality?

Augmented Reality: Augmented Reality is a technology which uses a camera device to project unreal digital objects into the real world. Through AR, students can explore new situations an environments that was not previously possible (Cuendet, Bonnard, Do-Lenh & Dilenbourg., 2013). Students get the chance to have natural interactions which result in stronger memory encoding …

LE(ts)GO Learn Robotics

At some point in our life we have all had an experience with lego, building people, robots and animals, but what would happen if those creations could move?  Robotics Robotics allows for a hands-on approach which steers away from a lecture style lesson. Students are invited into a world in which they are dealing with …

Computational Thinking And Blockly Games

Computational Thinking Within Jeannette Wings (2006) article, she explores the multifaceted concept of computational thinking and unravels all that it is (and isn’t). She describes computational thinking as a skill for every person to know which encompasses the tools that are needed in computer science (Wing, J., 2006). Computational thinking encourages problem solving thinking for …

Week 3

Teachers are constantly being told to switch methods of instruction. From direct instruction to problem based learning and now to design based learning, but is it even worth it? And how can we use design based learning within the classroom? Design based learning (DBL) encourages students to learn by designing. It allows for students to …

Task 1: Video Games in Education

https://twitter.com/playcraftlearn/status/909766341124513792 What is Minecraft? Minecraft is a pixilated video game that enables anyone to create whatever they want, without limit or explicit objectives (Ellison, 2016 & Lorence, 2015). Anyone can jump onto the game and build their own world on their own, or collaboratively. They can use unlimited resources to create anything they desire (Lorence, 2015). …

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